Kongo Interactive is a developer and producer of games and interactive experiences. We produce projects for a wide range of clients and a number of our own projects.

We have been around since 1995 and have developed numerous award winning games, gamification projects and interactive experiences for exhibitions.

Our solutions are always well designed and often based on high-end tech, but we believe first and foremost in simplicity. No matter how advanced the technology (or the design), it should not stand in the way of the user experience.

You can hire us to develop your games or interactive projects. We can also help you define and specify your project.



Besides Kongo we have three wholly or partly owned daughter companies, each of these focusing on different IPs. These are

Kongo Interactive acts as the producing unit in most productions.



Here follows a brief recap of the highlights of our company group:

  • 2016
    Bellini’s Basement released by Savannah
    Let’s Play A Story enters into production
    The Mad Magician enters into production
  • 2015
    HCA – The Princess and the Tinderbox enters into production
  • 2014
    Coproduction setups with several strategic partners
    Bellini’s Big Bad Basement enters into production
  • 2013
    New premises in Kronprinsensgade just around the corner and opposite Café Sommersko, the oldest café in Copenhagen
  • 2012
    GuppyLife was released in Denmark, Norway and Sweden by Guppy aps
  • 2010
    CAT Science invests in GuppyLife and the production facilities are moved to Spilhuset (the center of the games cluster in central Copenhagen)
  • 2008
    The Savannah IPs were re-acquired
  • 2007
    The first HCA game was released (and awarded best youth game in DK and D) by GuppyWorks
  • 2003
    Savannah and Savannah’s IPs were sold off to Dansk Bredbaand—a broad band company
  • 2003
    Kongo Interactive was founded as a games consulting company focusing on developing games for clients
  • 1997
    The first release of the Bellini series – published in more than 20 territories
  • 1995
    Savannah Interactive Entertainment was founded in a backyard on Nørrebro with the goal to develop great children’s games (several awards during the years indicate that we succeeded)